You shouldn't have to bear the burden of defending every fief yourself.
Even if you win every battle you fight other lords can ransack your country and take your fiefs while you lick your wounds from your previous battle. My first advise would be to seek out lords to recruit. I'm not sure of all the ins and outs of floris kingdom management, but I can offer some general advise, particularly about campaigning, though it would help to know some of the specifics of your circumstances, like what territories you own, your level, your relations with other lords and Kings, your treasury, your income, etc. I'm very new to this whole kingdom thing, and am eager to explore all aspects of it. If you have any advice, tips and such, please let me know.
#MOUNT AND BLADE WARBAND KINGDOM GUIDE HOW TO#
Plus, I don't really know how to managed the ins and outs of the kingdom. I'm itching to start a few more wars and grab some more territory, but I'm afraid I'll just get steamrolled.
#MOUNT AND BLADE WARBAND KINGDOM GUIDE FULL#
Ever since I've been recruiting like mad and filling my castle as full as possible. I started my kingdom by attacking the Nords when they were vulnerable with three other wars, and quickly sued for peace which they accepted. From the start, I sent out emissaries to each of the kings, most of which recognized me as a monarch (so I got a ridiculous amount of right to rule I'm at 93 right now). I'm playing with Floris, so I have quite a few more options than vanilla. The only problem is that I'm a bit overwhelmed and don't know what to do. NOTE: In version 2.1 The Khizra Khalasar can spawn as The Qevir Khalasar and will start taking over Qohor (needs confirmation)Īs of 2.So I've been playing Warband for quite some time now and finally got around to starting my own kingdom. These factions and the prerequestes for them to spawn, are listed below. The factions available at the start of the game are listed below.Īs of version 1.2, there are 3 invading factions in the game, which will spawn either randomly, or after certain conditions have been met. This will not prevent a large number of factions declaring war on you. You will also require Right to Rule, otherwise nobody would join to your cause and it is likely that your rebellion will be easily crushed.Ĭreating your own kingdom is similar to that of rebelling, except there is no risk of instant war and you do so in a more neutral manner.
Other vassals may join you if they have a low enough relationship with their liege and/or they like you, so it is recommended that you raise your relationships with the vassals before rebelling. Once you are in a faction, you can choose to rebel against your ruler.
You can ask the ruler of a faction to become his vassal, and he will say yes once your renown is high enough and he likes you. Eventually, you may be asked to join a faction as a mercenary this is quite good early game as the mercenary payments cancel out troop wages, and it gives you a chance to be on the front lines with the faction you chose. Joining a faction is quite simple it is usually a good idea to travel about in their lands in the early game, performing quests to raise your relationship with the vassals and the liege Lord. Īs the player you can join a faction of your choosing, rebel against a faction or begin your own kingdom. Most factions appear to get very similar units, meaning no faction has a real edge over the other.Īll of the factions have a leader, and a number of vassals.
War is almost constant, with each faction of Westeros vying for control of the Seven Kingdoms. A Clash of Kings picks up the story during the War of the Five Kings.