Version 2.0.0 of America Rising will come with a host of new equipment for The Enclave – new uniforms, weapon paints, robot paints and more. Below are a few shots of the SatCom array and surrounding areas – all within its own brand new worldspace! All the while, your temporary companion Sergeant Peterson will be providing contextual hints and dialogue, pushing you in the right direction. Now though, Calling Home will have you travel to a sprawling SatCom array via a ruined car tunnel, and deal with infiltrating a fortified Raider Camp on the way.Īt the SatCom array, you’ll have to complete a small minigame to calibrate the Satellite Dishes, and finally align them. To refresh your memory, below is the comms station as it is currently. In the live version of America Rising, you travel to a small fortified comms station, enable the Radio Tower, fend off a few waves of Raiders, and return to General Ward to turn in the quest. My favourite example is the second quest Calling Home. I felt some early game quests in America Rising were fine, but had scope to be made far larger and more engaging – so I’ve done just that. Below are two befores and afters of the Vault interior! I’ve done an extensive rework of clutter, lighting and environmental effects in it, and various other places. I’ve identified locations that simply weren’t where I wanted them to be – a prime example being the Vault 111 Government Area. Now, with that out of the way, on to the sneak peaks! I certainly won’t be spilling the beans on everything I’ve done till now, but I want to give an indication of what to expect Revisited Locations Careful scripting has been done to allow America Rising to tie into Fallout 4’s main quest, and my vision is for The Enclave to be a faction you can use to complete Fallout 4 with Quests dealing with the Brotherhood of Steel, the Institute and the Railroad will all be included.
#Fallout 4 enclave uniform mod
This transition has made the mod far more stable on my end, and should do so for you too.I’m very excited about this – it means others will be able to make their own addons to America Rising, much like Sim Settlements! Version 2.0.0 is based on an entirely new plugin – In fact, the mod will no longer be a.Version 2.0.0 is still a ways out, and it’s unlikely to launch this year – plenty of time to enjoy the current version of the mod!.
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I know this is very annoying, but hopefully the following will justify it for you all: This means that, yet again, your progress up to now in the live version – 1.1.2, will unfortunately not carry over. I’ve completely rebuilt the codebase, and added far more checks so that in Version 2.0.0, if anything should go wrong (which should be far less likely, might I add!) there are plenty of opportunities for the mod to self-recover itself and allow you to continue playing as if nothing happened. While America Rising is far more stable now than it was at launch, it is a large and complex quest mod – that means there are still issues that can arise when things are done in orders I simply hadn’t anticipated (That’s on me, not you guys!). Since then I’ve been quietly working away at Version 2.0.0 of America Rising – A Tale of the Enclave, and I think it’s finally time I give you a quick look at what’s to come.
#Fallout 4 enclave uniform update
It’s been a year since the release of The Oil Rig Update for America Rising, wherein I increased the size of the Enclave’s main base and the player’s quest hub by approximately x4, and greatly increased the stability of the mod.
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You can switch between the colors using the armor workbench. You can apply Ballistic Weave to both items. This mod adds a standalone Enclave Colonel Uniform and an Enclave Colonel Hat, based on Colonel Autumn's Uniform in Fallout 3.īoth of these items are craftable in the chemistry station under "Utility".